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AI Insights · Timothy · July 2024

Top 5 Boxing Games Performance in Middle East Q2 2024

Discover the performance trends of the top 5 boxing games across the Middle East in Q2 2024, including weekly downloads, revenue, and active users.

Top 5 Boxing Games Performance in Middle East Q2 2024

In Q2 2024, the top 5 boxing games on a unified platform in the Middle East demonstrated varying performance trends. Here’s a closer look at their weekly downloads, revenue, and active user metrics, with data provided by Sensor Tower.

WWE Mayhem by Reliance Games saw a steady decline in weekly revenue, starting at approximately $1.8K in early April and dropping to around $815 by the end of June. Weekly downloads peaked at 6.2K in the second week of April but fluctuated around 3K to 4K for the rest of the quarter. The game maintained a relatively stable weekly active user base, hovering around 27K to 30K.

Boxing Star: Real Boxing Fight from THUMBAGE experienced a moderate increase in weekly revenue, ending the quarter at roughly $806. Weekly downloads spiked at 3.9K in the second week of April but then stabilized below 1K. Weekly active users peaked at 11.9K in early April, followed by a decline to around 4.4K by the end of June.

Real Boxing 2 by Vivid Games S.A. showed a consistent weekly revenue, averaging around $300 to $400 throughout the quarter. Weekly downloads saw a slight decrease, starting at 2.9K in early April and ending at about 2.2K. The weekly active user count remained relatively stable, fluctuating between 12.8K and 15.4K.

EA SPORTS™ UFC® 2 by Electronic Arts experienced a decline in weekly revenue, from $363 in early April to $140 by the end of June. Weekly downloads showed an upward trend, reaching a peak of 2.7K in mid-June. Weekly active users increased gradually, peaking at 10.7K in mid-June.

Real Boxing: KO Fight Club, also by Vivid Games S.A., displayed a steady rise in weekly revenue, ending the quarter at $235. Weekly downloads saw a noticeable increase, starting at 405 in early April and reaching 711 by the end of June. Weekly active users also followed an upward trend, starting at 480 and climbing to 702 by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024